THE HISTORY
OF ALLIUM.
From the first 2019 world to Season 13: resets, ownership changes, markets, mayors, Skyblock, Create, trains, wars, factories, airships and seven years of community projects. This chronicle is reconstructed from surviving announcement archives and community screenshots.
Before the seasons
Allium was founded on June 6, 2019. The surviving announcement archive shows the basic culture appearing almost immediately: public projects, named landmarks, staff-run events, recruitment, community decisions and an expectation that the world belonged to the group rather than a collection of isolated bases. The server was already using a whitelist by September 2019 and was polling the community to name major landmasses and settlements.
The first world
The oldest surviving screenshots are not polished showcase renders; they are records of a young server figuring itself out. Towns, roads, communal builds and player-made landmarks began establishing the visual identity that would recur through every later reset.
Growth, the Nether Update and a bigger community
By early 2020 Allium was growing quickly. One March announcement thanked a recruiter for bringing in 34 applicants in a matter of days. Drop parties and other events became routine. When Minecraft 1.16 approached, the plan was unusually conservative for the time: preserve the Overworld, wipe and rebuild the Nether, update plugins in stages, and keep the server online through the transition. A Patreon also appeared during this period. The Season 2 world was ultimately not released publicly after concerns that others would use it to create a copy of Allium.








The community formula takes shape
Season 3 launched on August 16, 2020 in the 1.16 era. A dragon fight, Nether hub design competition and the Central Market followed. The market had a defined ancient-Greek/medieval theme and a build fee that helped support spawn. By 2021 Allium was advertising itself as a semi-vanilla community server with a dedicated playerbase. In spring 2021 Devoid left for Navy boot camp and handed day-to-day operation to the staff team, noting that Allium was approaching its second birthday. The world stayed on 1.16 while he was away.
The Season 4 that was not Season 4
The first attempt at a 1.17 Season 4 used a temporary 2,000×2,000 border, retained the town concept and arrived with a revamped Discord and website. It did not last. On August 26 the world was formally reclassified as Season 3.5; the staff felt it had not received enough work and decided the proper Season 4 should wait for Caves & Cliffs Part II. Ownership also changed during this transition, while the server waited for 1.18.
The 1.18 relaunch
The proper Season 4 opened December 4, 2021 at 11:00 AM. A pre-party began twenty minutes earlier. Players granted themselves season permissions through Discord, the End was locked for the opening weeks, and staff explicitly pushed large shared farms instead of many redundant lag-heavy private farms. The season added elected Market mayors, a Nether Hub design contest, Secret Santa, formal path standards and a December 30 Ender Dragon fight. Public posts from the period describe a community of roughly 600 players, growing to around 800 unique players by May 2022.


















The seasonal rhythm becomes tradition
Season 5 launched early on September 3, 2022 with a voice-chat release party and Donor giveaways. By now Allium had a recognizable cycle: seed selection, a launch gathering, deliberately controlled progression, a market, public infrastructure, server events and finally a preserved world at the end. The screenshots from this era show how much larger and more deliberate community builds had become.
Towns, borders and deliberate progression
Season 6 leaned hard into towns and constrained exploration. A small initial world border kept players near one another; the End was delayed; markets and transportation were treated as systems the community should actually use. Elytra convenience was questioned in favor of railways, decorated Nether tunnels and physical infrastructure. For Minecraft 1.20, terrain beyond 3,000 blocks was scheduled to be wiped and regenerated, allowing archaeology, armor trims and cherry groves to enter the existing world instead of forcing an immediate reset.








The long season
Season 7 opened October 27, 2023 at 5:30 PM on Minecraft 1.20.2. Towns remained central, Simple Voice Chat was encouraged, and the mayor system continued. By early 2024 the market had become another dense shared settlement. The season lasted long enough to get an intermission of its own: Season 7.5 Skyblock launched May 7, 2024 as a temporary side season before the next full reset.
A huge launch and the end of an era
Season 8 launched June 21, 2024. The surviving launch screenshots capture the social side of Allium particularly well: a crowded tab list, players gathering at spawn and a huge group photo. The world continued the polished semi-vanilla style that had defined Allium for years. By January 2025, however, activity had fallen enough that shutting the server down was openly put to a community vote. That lull set up the most dramatic gameplay change in Allium history.
Allium discovers Create
On April 18, 2025, the announcement was simply: “ALLIUM IS COMING BACK.” Players voted between vanilla, lightly modded and a heavily modded Create-centered season. Development was streamed publicly, the test server opened for experimentation, and Prism Launcher became the supported installation route. Season 9 launched April 26, 2025 at noon, preceded by a Create basics stream and prelaunch briefing. Machines, factories, railways, aircraft experiments and engineering stopped being side projects and became the world itself. The first Create dragon fight followed on May 3.
Back to vanilla — but bigger
Season 10 returned to vanilla Minecraft 1.21.5 and launched June 21, 2025 at noon. The map expanded in stages, with access to new terrain and dimensions intentionally paced. Nexus and Regalia emerged as major towns; their rivalry culminated in a server-wide battle on June 29, won by Regalia. Meanwhile, the railway program imposed double-track routes, controlled grades, bridges, tunnels and visual standards across the map. The season also produced large-scale mining, arena fights and elaborate farms. The map shut down on October 28, 2025 so players could save schematics and downloads before the next Create world.
The second Create season
Season 11 launched November 8, 2025 at 2:00 PM. The new pack pushed further into Create and industrial infrastructure. On November 17 the market opened with Netherite Ingots as currency; shops were encouraged to sell everything from bulk metals and AE2 hardware to mining contraptions, magic gear and airplanes. The Black Line train service began at the same time, connecting Market, GeorgeWashinalot, the planned MinecraftYeti stop, Nexus, Hazelgrove and Gurimina’s Castle. Staff explicitly encouraged rail travel because it reduced server-side lag.
Create: Aeronautics
Season 12 was announced April 26, 2026 around Create: Aeronautics. The seed and pack were released ahead of launch so players could scout bases, a trailer arrived May 6, and the server opened on May 8, 2026 at roughly 4:10 PM. Aircraft and airships changed the silhouette of the server: public infrastructure was no longer limited to roads and trains because entire moving constructions could now occupy the sky. An airshow was planned for July 18 with category prizes; that scheduled event was cancelled shortly before it began, but the aircraft culture remained one of the defining images of the season.
Aeronautics, Deep Seas and the current Allium
Season 13 continues the heavily customized NeoForge direction on Minecraft 1.21.1. The announced pack combines Create: Aeronautics, Create: Deep Seas, a much larger Create ecosystem, Ars Nouveau, custom world generation, deep oceans, extreme mountains, new structures, expanded building blocks, photography, instruments, media systems and proximity voice chat. Distribution is built around Prism Launcher so the server can maintain a cohesive instance and update path. Seven years after the first world, the same habits remain visible underneath all the machinery: launch parties, shared markets, named towns, giant public infrastructure, community events and a willingness to reinvent what an Allium season can be.






























